Factsheet

Developer:
GFX47
Based in Paris, France

Release date:
2018

Platforms:
PC (Windows / Mac / Linux)
Android

Website:
gladiabots.com

Press / Business contact:
contact@gladiabots.com

Social:
Twitter (game dev)
Twitter (project)
Facebook
Youtube

Description

Gladiabots is an AI Driven Fighting Robots Competition.
Create your own AI and watch your robots execute it in the arena.
Fix it, improve it and repeat until you outsmart all your opponents!

Winning isn’t a matter of how fast you click but how your AI really performs.
The game's unique AI system is both simple and powerful.
The unmatched strategic freedom it offers will put your creativity and tactical skills to the test.

History

Gladiabots started as one of my many spare time projects.
Early 2016, I released a first alpha version, which quickly attracted a lot of attention and positive feedback.
That's why, later that same year, I decided to quit my cosy job at Amplitude Studios to work full-time on it and live the ultimate solo indie dev experience.
The game is currently in Alpha.

Features

Visual AI editor

Never programmed before?
The visual AI editor will allow you to discover the creative freedom of programming without having to learn a new language.

Cross-platform

The game is cross-platform PC/mobile.
Craft your AI from home and fight on the go!

Asynchronous multiplayer

It uses asynchronous multiplayer: you don’t need to wait for your opponent, your robots will fight even if one of you is offline.


Videos

Gladiabots - Alpha Trailer YouTube


Images

download all screenshots & photos as .zip (3MB)
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There are far more images available for Gladiabots, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (114KB)
logo.png
header_black.png
header_white.png

Awards & Recognition


Selected Articles

  • "A clever game, and not without its funny moments, as you destory the entire opposition only to realise all your bots are programmed to huddle around the ball for all eternity because you forgot the "pick up" command."
    - Brendan Caldwell, Rock Paper Shotgun
  • "Destroying opposing robots may require only simple chains, but defending a base, retrieving items, and repelling enemies, all at the same time, starts demanding advanced logic and incredible foresight – especially when different types of Gladiabots start becoming available, each with their own specific skills. Thankfully, any errors in your code can be corrected on the fly, making for a speedy, fun lesson in AI design."
    - Matt Kamen, Wired UK (Gaming)
  • "Je me suis amusé plus d'une heure à passer les dix premières missions disponibles et j'en ai encore la cervelle fumante."
    - Ackboo, Canard PC
  • "It's a very impressive game, that gives some insight into actual video game AI programming, with a fun premise and an intuitive user interface that makes it easy to understand and (most importantly) fun to play!"
    - Leo 'Freak' Anderson, AlphaBetaGamer
  • "Games like SpaceChem, Perfect Paths, and TIS-100 have abstracted programming into challenging puzzlers, but the upcoming Gladiabots will let you test your programming skills in the arena of robotic warfare."
    - Christian Valentin, PocketGamer

Forum
http://forum.gladiabots.com

Roadmap
http://roadmap.gladiabots.com

Wiki
http://wiki.gladiabots.com


Team & Repeating Collaborator

Sébastien Dubois
Lonesome Game Dev

Contact

Inquiries
contact@gfx47.com

Twitter (personnal / game dev)
twitter.com/gfx47

Twitter (project)
twitter.com/Gladiabots

Facebook
facebook.com/Gladiabots


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks